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rfarley04 20 hours ago [-]
I played this game for dozens of hours with my dad growing up and seeing and playing with these animations is one of those times when nostalgia is so overwhelming and unexpected that I feel physically dizzy. If the animation had the sounds of lemmings dying when they fell from too high[1] I might have been hospitalized. Good work.
There's a modern macOS port of Lemmings here I've been playing for a few weeks (and several other classic 68k Macintosh game ports): https://roytinker.com/68k-ports/
I tried that, but it seems buggy and large (2.06 GB!) compared to the 68k-ports version (about 1.5 MB)
frizlab 7 hours ago [-]
> And then here comes Erik Veland with a port of... well, all of them. The original game. The semi-sequel games. The three different holiday games. Preview support for the two full sequels. And six thousand fan levels.
The size probably comes from that.
6 hours ago [-]
TacticalCoder 16 hours ago [-]
> ... is one of those times when nostalgia is so overwhelming
1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.
My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.
More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.
Oh noooooooo!
detritus 13 hours ago [-]
One of the best features of the Amiga (and perhaps Atari ST?) was the two player version. A mouse in each of the joystick sockets, each player starts from opposing ends of the map in a splitscreen view, having to get to the other and obviously not interfering with the opposition's efforts. Ahem.
An evil game. Such fun. I wish they'd expanded on it more...
MarkBlah 19 hours ago [-]
Haha yea I pulled the sprites from the original game, I was thinking the same, an umbrella or die, it’d be a good way to artificially increase web analytics, maybe a message bubble
SanjayMehta 18 hours ago [-]
I played this for dozens of hours with my dad yelling helpfully over my shoulder. I still have the floppy in storage, but with no drive to read it.
Agreed - but what is shown on the webpage here, is
not really lemmings.
MarkBlah 17 hours ago [-]
Duh
Waterluvian 22 hours ago [-]
That’s pretty sweet.
I did something on my site recently like that where you can click a hexagon and it turns into a robot and starts SLAM mapping the page, navigating around text elements carefully.
Were you initially surprised by how easy it was to get exact block size of individual characters and not just entire dom elements? That’s the part I thought was going to be the most difficult.
That's beautiful! I hope it doesn't measure and chart the patients ^-^
noufalibrahim 21 hours ago [-]
I don't know if I'm remembering this correctly but there used to be a site called html5lemmings (or something similar) where you could play a few levels of the game. This was before modern web applications and things were still mostly server side rendered with minimal javascript. The demo was quite impressive. I don't know if it's still there. Couldn't find it with a quick search.
Haha so nice that this random request has an answer, love this forum for that. Sorry for offtopic.
noufalibrahim 21 hours ago [-]
That's the one! Thanks.
21 hours ago [-]
ggsp 21 hours ago [-]
Cute :) It has a couple of zoom bugs on mobile, something like
html { overflow-x: clip; touch-action: manipulation; }
should fix them!
xtracto 13 hours ago [-]
You can make the lemmings jump on mobile by scrolling down and up as a fast movement. Like catapulting/pushing them up
MarkBlah 21 hours ago [-]
Oh awesome thank you, I will add this in
tosti 13 hours ago [-]
Cool! Have you also tried setting maximum display size in accessibility settings on android? I lost most of them at the stairs and the rest fell into the walls. Is that supposed to happen? None reached the bottom. That said, this is pretty cool.
pwagland 15 hours ago [-]
Interesting experiments and differences between the browsers.
Using the test:
(async () => {
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
for (let i = 0; i < 200; i++) {
__walker.add();
await sleep(10);
}
})();
From the JavaScript console, on both Chrome and Safari.
The animation is _way_ smoother on Chrome, but scrolling on that page becomes really painful.
Safari, on the other hand, uses a lot more CPU to do the animation, and the FP of that animation drops dramatically as you change the number of lemmings from 10 -> 50 -> 100 -> 200. However scrolling the page remains smooth the entire time.
WorldMaker 8 hours ago [-]
Page response might be smoother in both if the script switched from `setInterval` to `requestAnimationFrame`.
OuterVale 21 hours ago [-]
I enjoy putting the lemming in the margin on the bottom of the viewport at the left or right side then scrolling down such that the lemming plummets. Then, scrolling up, I can make it bounce up as if it is on a trampoline. Very funny.
grumbel 20 hours ago [-]
I vibe-ported xpenguins[1] to Web[2] recently, can be used as bookmarklet and let run on any website. No original Lemmings in that one however, only the knockoff penguins.
Okay, this reminds me of an game from a similar time period where there would be these two tanks firing at each other from across the screen, one at a time. Does anybody remember that and what it was called?
Cute. However, the fact that this is possible shows how ridiculously out of control CSS is. It is supposed to control appearance, and that does not entail being Turing complete.
I remember having Lemmings and messing with the animation sprites from the game--I don't recall if they were saved in a bmp format or if it required a tool to extract. I'd try to recolor their hair or change their outfits pixel by pixel, but there were a lot of animations and a lot of frames. I always wanted to use them to build a Tetris/Lemmings hybrid game (the two games with the best music), but never got around to it.
MarkBlah 13 hours ago [-]
Bmp
Hunterson 13 hours ago [-]
Awesome, brings back memories of playing lemmings on my Amiga in the early 90s
fschuett 15 hours ago [-]
Reminds me of a similar game I had as a kid (Dweebs 2: The New Breed).
Took me a moment to realise I could pick them up and place them, on things and in things.
Thank you for bringing this to life.
MisterMunchkin 19 hours ago [-]
This sent me on a lemmings hunt and I found someone porting all of the lemmings games and community levels to Mac - https://github.com/ErikVeland/Lemmings
adamddev1 19 hours ago [-]
Nothing good comes from vib...
Ok, this is awesome.
felipeerias 21 hours ago [-]
Love it!
It is unfortunate that the scenery is positioned in such a way that lemmings end up falling by the side all the way to the bottom of the screen.
Perhaps it would look better if you removed the padding from <body> and added more pits to the scenery.
dspillett 17 hours ago [-]
As the first paragraph says (“Drag one to carry it”) you can move them around to put them on/in the parts that you want to test their interactions with.
Other than respawning them as you scroll around, so one starts in an appropriate place as a test comes into view, and resetting them automatically, perhaps on a timer, there probably isn't a better way to properly show it off than that.
9dev 20 hours ago [-]
Right, I thought the same. Construct it such that a Lemming falling down from the top will have to clear every level to the bottom instead of just falling past all of them.
On android they fall down along the side all the way to the bottom
richardfey 20 hours ago [-]
Funny how they keep hopping on a toggling horizontal scrollbar there at the bottom.
rob74 20 hours ago [-]
Cute, but it would look nicer if the walkers were... you know, actually walking? Ok, might be hard to do with CSS to be fair, I don't know enough about CSS animation to judge that.
EDIT: works in Chrome and Firefox, doesn't work in Edge (on Linux - yeah, I know almost nobody uses that) for some reason...
filcuk 20 hours ago [-]
They are...
WhyIsItAlwaysHN 20 hours ago [-]
Thank you for making this. It was really fun and a really pleasant start to my day.
MarkBlah 23 hours ago [-]
A tribute to Psygnosis, just for fun
msephton 17 hours ago [-]
Psygnosis were the publisher, DMA Design were the developers (you might know them from their other big game: Grand Theft Auto)
nilail 21 hours ago [-]
Super funny idea ! But it does not follow the scroll down on Safari
int32max 10 hours ago [-]
we should make the web more fun and interactive like this
allexsendev 20 hours ago [-]
mad impressive imo, spawned like 50+ ppl and still running smooth (although must say I have a monster rig).
And I overenjoyed throwing lil marios around
MarkBlah 19 hours ago [-]
The tick rate isn’t high so should be able to have thousands
allexsendev 19 hours ago [-]
Could be, yeah, didn't look deep into it. Just speaking from my experience with the flashy websites doing impressive demos usually starting to lag fairly soon.
swiftcoder 20 hours ago [-]
I love that they can also walk on the text headings
That kind of misses what made Lemmings fun though.
Without digging and building stairs and parachutes,
it is only Lemmings in name, not in spirit. Also,
exploding lemmings - this can probably be done via
CSS animations.
jdw64 19 hours ago [-]
Oh, this game brings back memories
manif00ld 16 hours ago [-]
this made my day
metchio 17 hours ago [-]
this is awesome
memming 21 hours ago [-]
Now that's what I'm talking about.
tmountain 20 hours ago [-]
[dead]
clilog_d 20 hours ago [-]
[flagged]
monkeydust 16 hours ago [-]
Is there anyway to get the classic version of Lemmings (on Amiga/PC) playable on the Switch?
dole 14 hours ago [-]
There's a homebrew port of DOS Lemmings to 3DS, with an LLM it might not be too hard to get working.
[1] https://www.youtube.com/watch?v=F_RmG9WB4BE
The size probably comes from that.
1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.
My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.
More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.
Oh noooooooo!
An evil game. Such fun. I wish they'd expanded on it more...
I did something on my site recently like that where you can click a hexagon and it turns into a robot and starts SLAM mapping the page, navigating around text elements carefully.
Were you initially surprised by how easy it was to get exact block size of individual characters and not just entire dom elements? That’s the part I thought was going to be the most difficult.
Nice! Your site is impressive and your achievements even more so.
https://postimg.cc/gxvZHbgG
https://www.elizium.nu/scripts/lemmings/
html { overflow-x: clip; touch-action: manipulation; }
should fix them!
Using the test: (async () => { const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); for (let i = 0; i < 200; i++) { __walker.add(); await sleep(10); } })();
From the JavaScript console, on both Chrome and Safari.
The animation is _way_ smoother on Chrome, but scrolling on that page becomes really painful.
Safari, on the other hand, uses a lot more CPU to do the animation, and the FP of that animation drops dramatically as you change the number of lemmings from 10 -> 50 -> 100 -> 200. However scrolling the page remains smooth the entire time.
[1] http://xpenguins.seul.org/ and updated at https://github.com/Grumbel/xpenguins-ng
[2] https://xpenguins-web.github.io/
it's also awesome that you took over maintenance of xpenguins since you are the original creator the characters.
way to go!
Explanation: https://www.youtube.com/watch?v=uZ1atMUOUMU
https://www.addictinggames.com/strategy/tanks
https://archive.org/details/win3_BANGBANG
https://www.youtube.com/watch?v=82cqmq6quXI
Thank you for bringing this to life.
Ok, this is awesome.
It is unfortunate that the scenery is positioned in such a way that lemmings end up falling by the side all the way to the bottom of the screen.
Perhaps it would look better if you removed the padding from <body> and added more pits to the scenery.
Other than respawning them as you scroll around, so one starts in an appropriate place as a test comes into view, and resetting them automatically, perhaps on a timer, there probably isn't a better way to properly show it off than that.
EDIT: works in Chrome and Firefox, doesn't work in Edge (on Linux - yeah, I know almost nobody uses that) for some reason...
And I overenjoyed throwing lil marios around
Without digging and building stairs and parachutes, it is only Lemmings in name, not in spirit. Also, exploding lemmings - this can probably be done via CSS animations.
https://www.gamebrew.org/wiki/Lemmings_for_3DS
https://github.com/esoteric-programmer/lemmings_3ds